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The ever-popular comic-book onomatopoeia THWAD makes an appearance. Unbound Saga tries to give you an incentive to play through the campaign multiple times by letting you carry over moves you've unlocked from one game to the next, but it's hard to imagine you feeling compelled to finish the game even once. As you progress, you earn skill points that let you unlock new combos and abilities for Rick and Lori, but the addition of a few new moves to your repertoire isn't nearly enough to make this clunky combat compelling. And the absurd way that your foes collapse into a twisted heap of ragdoll limbs that can then be kicked around the stage as if they weighed nothing at all contributes to the sense that nothing about this game is quite right. Despite the visual representation of such big comic-book sound effects as WHAM, BLAM, and SMACK every time you hit an enemy, there's nothing hard-hitting or satisfying about the combat. In addition to being simple and repetitive, the brawling lacks any sense of impact. Fighting is a drag, with no sense of style to the combat. Even the occasional boss is only differentiated from the other fist fodder by an energy bar at the top of the screen.

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Lori actually refers to the constant stream of goons and thugs as the Mindless Ones, and they sure do live up to their name. Unfortunately, the final confrontation is as anticlimactic and unsatisfying as everything else about Unbound Saga.Īlong the way, you'll be confronted by punks, werewolves, hobos, and commandos, but there's no variety whatsoever to the way your enemies fight despite the differences in their outward appearance. So, by the time you reach the end of this excruciating journey, you'll be longing to clobber the Maker yourself for putting you through this tedium. Often, just when you think you've finished a panel and are ready to move one merciful step closer to completion, the Maker's hand will pop into the frame and quickly sketch a new group of mindless thugs for you to clobber. Once Lori shows up, you can switch between the two characters at almost any time, and while she looks more agile, the action is so fundamentally weak that it isn't any more fun to play as Lori. However, Rick is so slow and his enemies so stupid that there's no enjoyment to be gleaned from any of this combat. There's never any expository text at the top of a panel, speech bubbles appear only alongside pop-up character portraits, and there's very little that's distinctly comic-book-like about the visuals.Īs Rick, you can kick and punch your enemies into submission, as well as whack them with items you pick up, such as bottles and benches. The action ostensibly takes place on the pages of a comic book, but the game doesn't try very hard to sell this concept. The story is unfocused and features characters that appear and disappear for no apparent reason, as well as levels that end abruptly without any sense of pacing or climax.

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This core concept of self-aware comic-book heroes has potential, but Unbound Saga doesn't do anything interesting with it.

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Eventually, Rick is joined by former professional damsel-in-distress Lori Machete who he suspects of being tossed into his life as part of a crossover with another comic book. In Unbound Saga, it's your interminable task to guide the lumbering Rick through 10 stages of boring, mindless side-scrolling beat-'em-up combat as he journeys to give the Maker a piece of his mind. Unbound Saga doesn't try very hard to convince you it takes place in the pages of a comic book.

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You'd be better off remaining unfamiliar with this thoroughly dull game, too.

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Tough guy Rick Ajax is a comic-book character forced to fight for the entertainment of readers at the whim of his creator, the Maker Can you imagine such a cursed existence? Yet while Rick knows that he’s a pawn in the Maker’s cruel game, he remains blissfully unaware that he’s also the star of the feeble new PSP brawler Unbound Saga.













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